Infinity Gaming
FiveM Server Rules & Guidelines
1.0 General Rules
- 1.1 Follow all Community Guidelines
- 1.2 Personal attacks, racism, sexism, doxing or hate speech will not be tolerated. All issues should be forwarded to a member of our support team.
- 1.3 Use Common Sense when participating in the Infinity Gaming FiveM Server
- 1.4 Your account is soley your responsbility, Violations of rules or guidelines by other users on your account will still result in punishment, It is your responsibiltiy to secure your account
- 1.5 Trolling will not be tolerated.
- Examples of trolling:
- Microphone Spam / Unrealistic use of soundboards.
- Copbaiting / Provoking police without reason.
- Consistent Childish / Immature behavour.
- Provoking others to get a response within a safe zone. (3.5)
- Examples of trolling:
- 1.6 Modding, Hacking, Injecting or Server dumping in any form is NOT TOLERATED
- 1.7 Exploiting will not be tolerated:
- Definition of exploiting:
- An exploit is intentional Use of a bug or glitch to gain an unfair advantage or use of a feature in a way unintended by the Developers.
- Or (In Steps)
- A, (Intent) intentionally;
- B, (Action) Perform an action in order to;
- C, (Advantage/Result) Have the ability/Get something that you typically wouldnât get;
- D, (Bug/Glitch) In a way that was unintended by developers
- Examples include but are not limited to:
- Using third party software, such as crosshairs
- Use of unapproved Visual Mods that give an advantage
- Duplication
- Use of a menu to repair or heal
- Spam punching / Melee Glitches
- Using an ingame Menu / Teleport to gain an advantage during or to avoid Hostile RP
- Emote / Wall glitches, Using emotes unrealistically
- Abuse of /commands to gain an unfair and unrealistic advantage
- Ending / Changing animations in order to have free movement during an action
- Definition of exploiting:
- 1.7.1 Unapproved Visual Mods
- Currently the only allowed Visual Mods/Shaders is:
- NVE
- Reshade
- All other visual mods must be approved by staff in a ticket for further use
- Visual Mods that give an unfair advantage are not permitted whatsoever, This includes but is not limited to:
- Tracers
- Hit Registry (Headshot effects ect)
- Transparent objects/structures
- Drastic changes to lighting (All day mods)
- Drastic Changes to foliage (Easily seeing into or through bushes)
- Currently the only allowed Visual Mods/Shaders is:
- 1.8 Impersonating community or staff members in any way, shape or form is forbidden.
- 1.9 Advertising of any other servers will not be tolerated.
- 1.10 Real world trading is forbidden. Real world trading is the act of trading anything outside of FiveM (usually real-world money) for FiveM items or services, or vice versa.
2.0 Roleplay
- 2.1 You must stay in character at all times in the event thereâs an issue, completely role-play out the scenario and player report if needed. Do not break character / inform the player they are breaking a rule in-game. Do not do actions in game in order to bait others into breaking role-play.
- 2.2 Metagaming will not be tolerated. Metagaming is the use of knowledge acquired OUT OF CHARACTER in ROLEPLAY or information that your character would otherwise not know.
- Examples of metagaming:
- Using knowledge of what cops are on through DEL List to decide whether or not to go do a robbery
- Stream sniping
- Learning information from outside of your character and using it in game
- Using voices to ID someone
- Examples of metagaming:
- 2.3 Powergaming will not be tolerated. Powergaming is forcing other players to participate in unwanted role-play and/or presuming or declaring your own actions against another player successful without giving the other player the freedom to act on their own prerogative.
- 2.3.1 Forcing Vehicle Unlock - If you see someone lock their vehicle, you have the right to tell them to unlock it at gunpoint. Not unlocking your vehicle would be classed as FearRP / Powergaming.
- Examples of powergaming:
- Talking/Organizing while incapacitated.
- Restraining without any prior roleplay / declaration
- 2.4 Fail Roleplay will not be tolerated. Fail Roleplay is the act of failing to stay in character and or actions that are unrealistic that you know you wouldnât do in real life. Here are some examples: breaking character mid-sentence, doing unrealistic stunt jumps etc.
- 2.4.1 Clothing - All clothing worn must be worn correctly. E.g, Wearing a jacket where arms/other clothing clips through in an excessive manor or wearing two HATS at once.
- 2.4.2 Fail RP Driving - Driving in a manner that is unrealistic.
- E.g, Crashing and not Role Playing injuries, Stunt jumping, Ramming vehicles excessively or with such force that you would not physically be able to walk away from unscathed, especially without a bull-bar attachment.
- 2.5 Value Life Roleplay. All players must value their own lifes.
- Examples of not Valuing Life:
- Putting yourself in situations where the risk of death far outweighs the odds of surviving.
- Failing to comply with the demands of a hostile threat where your life is at risk will be considered to not be valuing your life.
- Examples of not Valuing Life:
- 2.6 New Life Rule.
- All information or events leading up to your characters death is lost unless revived by a medic.
- You cannot return to the situation / General area which caused your death.
- Even if the situation has ended, you are not allowed to go back to retrieve items, gear or vehicles.
- You can not be âRadioedâ back into the situation, You must continue your RP elsewhere while the situation is ongoing
- 2.7 Random Death Match. RDM is the act of attacking/killing another player or group without any story/roleplay leading up to it.
- 2.7.1 Anyone in an air vehicle within a âNo fly zoneâ (Currently the Bolingbroke Penitentiary, Zancudo military base, Police Stations and Government Buildings.) can be met with force by police without warning.
- 2.8 Vehicle Death Match. VDM is the act of attacking/killing another player or group with a vehicle without any story/roleplay leading up to it.
- 2.9 Communication between players is expressly bound to Radios and Cellphones, meaning these items must be properly removed from an individuals inventory to effectively cut a players communication. However an individual must still value their life and refrain from communicating if their life is in danger (Doing /me Takes comms will not be considered as taking someones radio and phone, you must physically take it)
- 2.10 Unwarranted Interjection into Roleplay Situations. Do not needlessly involve yourself into both hostile and non-hostile roleplay situations without the intent of further progressing or assisting in that roleplay with the idea of building your character.
- Examples of Unwarranted injection into roleplay:
- Unnecessarily pulling up or stopping by a Traffic Stop, involving yourself in Medical roleplay when not medically trained, loitering near priority situations, etc.
- Examples of Unwarranted injection into roleplay:
- 2.11 Act with reasoning. YOU need to have proper reasons for actions you take - this means there has to be proper role-play reasons and canât just be for the sake of it. Examples include: Robbing another player (no matter the location), evading Police without proper role-play reasons, being a âCorrupt Copâ for no reason other than to impact other players.
- 2.11.1 Server Restarts: Role-play shouldnât be stopped or become less serious before a restart; it should continue as normal until server restart.
- 2.12 Multiple characters. Youâre not permitted to have multiple characters in different organisations, eg. Character apart of an MC and another character apart of a Mafia.
- 2.13 Character names. Racism and hate names are NOT allowed even in role-play. All names should be role-play appropriate and should make role-play sense (for example: Adolf Hitler, Donald Trump, Ben Dover, Silly Bugger etc.)
- 2.14 Transferring assetâs (Money, Vehicleâs etc) from one of your characterâs to another is against Server Ruleâs eg. Transferring all your money from your cop character too another character.
- 2.15 Excessive Hostile RP - You CANNOT create Hostile Roleplay without proper Roleplay Intentions. (eg. Robbing, Kidnapping, Killing Excessively). E.g, Robbing someone woodcutting who is minding their own business for quick and easy money.
- 2.16 OOC Items (Rewards: XP Bombs, Timewarps, LVL 99 Items) are to remain OOC
- They are NOT to be STOLEN or TAKEN
- They are NOT to be Sold, Traded or Given Away whatsoever
- They are NOT to be used as a weapon or INCHARACTER they are purely OOC/COSMETIC items.
- 2.17 Declarations - A declaration will last 15 minutes. After which, you will have to re-declare your intentions on the other individual/party. Declarations must show CLEAR INTENTION.
- VALID:
- Giving a Verbal command while Pointing a firearm at someone (EG: Pointing a firearm and stating âLeave the area nowâ) The firearm and yourself must be clearly visible.
- Giving a Verbal command while a melee weapon is equipped and you are âlocked onâ(EG: While you are in a combat stance âlockedâ onto someone stating âLeave nowâ) The Melee weapon and yourself must be clearly visible.
- Giving a verbal command with a threat (EG: âLeave the area or you will be shotâ) < A verbal threat is only neccessary if you are not pointing a firearm.
- NOT VALID:
- Giving a verbal command with no threat to life (âLeave the areaâ or âGo awayâ, Without pointing a gun or making a threat) is not a declaration
- Lights and/or Sirens are not a declaration
- 2.17.1 Group Declarations is similar to Rule 2.19 if you declare on a individual player you may not be just declaring on him you may be declaring on the rest of his group too.
- E.g. You rob an organisation member, the rest of the organisation have the right to act on it if they find out in RP.
- VALID:
- 2.20 No Forced Mutilation RP, Mutilation is permanently damaging or severing necessary appendages (like cutting off a leg), This would result in someone becoming crippled. (This is only allowed if the victim consents to the RP)
- 2.21 Recording:
- Players may record or take photos INCHARACTER with the following emotes: /e Camera, /e filmshocking or /e record
- Player may record or take photos INCHARACTER with the following items: Police / Civilian Bodycamera
- Player may record or take photos INCHARACTER with the following Features: Camera mode on the phone
- The camera may pick up audio if the player is in range to hear the audio (not through walls/glass etc)
- 2.22 ERP (Aka Erotic Roleplay) is NOT tolerated, ERP is typically a sexual interaction within roleplay
- The main two (not limited to) examples are:
- Roleplaying Sexual Intercourse (Cybersex is also not permitted in any part of IG)
- Roleplaying Rape (This will also result in a community ban for perpetrators)
- Exception:
- âBanterâ is permitted, I.E Private Sexual jokes amongst friendly parties aslong as all individuals are mature, As long as the above two examples are not performed.
- The main two (not limited to) examples are:
3.0 Safe zones
- 3.1 There is to be no hostile actions or role-play within a green safe-zone.
- E.g. You can not engage in any Hostile RP in green zones. (Stealing Vehicles, Robbing people etc.)
- 3.2 When engaged in active hostile role-play you can not bring it into a green safe zone.
- E.g. This means if you are in shootout, police chase etc, you can NOT just head to a Green zone to get away from them.
- 3.3 There is to be no hostile actions or role-play initiated within a blue safe-zone.
- E.g. You can not engage in any Hostile RP in blue zones. (Stealing Vehicles, Robbing people etc.)
- 3.3.1 Hostile role-play can be brought into a blue safe zone where it can continue.
- E.g. If a officers takes one of you friends back to a Police Station and you follow them back there you can act on it.
- 3.4 Police can arrest people from within safe-zoneâs.
- E.g. If you are loitering inside/around a bluezones (Police Stations) Police have the authority to arrests you.
- 3.5 Taking advantage of a safe zone in order to avoid hostile RP while continuing to provoke players will be considered trolling (Refer to 1.3)
- 3.6 Red Zones are KOS (Kill on Sight) areas, as soon as you enter the area there does NOT need to be a declaration. This is a strictly PVP area, other Server Rules & Guidelines still apply within the area.
4.0 Staff & Out of Game interactions
- 4.1 If you are reporting a rule breach, please do so through game using â/reportâ or joining our TeamSpeak and waiting in the âFiveM - Waiting for Assistanceâ channel. A member of our support team will help you at their earliest convenience.
- 4.2 All development related issues should be logged via â#fivem-bug-reportsâ in discord or in the âIssues and Suggestionsâ area on our forums. Do not annoy members of the development team.
- 4.3 Support team decisions are non-negotiable. However if the decisions appear to have been made in error, or procedural fairness was not observed, the dispute should be handled via a staff report on our forums.
5.0 Emergency Services & Vehicles
- 5.2 Medical personnel are not a threat and should not typically be treated as one. There are certain exceptions to this rule including if they enter a hostile area and attempt to revive people. If this occurs players are permitted to warn them to leave or be engaged in hostile Role Play.
- 5.3 You may only steal emergency vehicles when it improves Role Play or is important in your story-line and advances your character.
- 5.4 You can not just âstealâ an emergency vehicle for the fun of it or to be a troll.
- 5.5 You cannot wear Emergency Services personnel uniforms if you have not role-played stealing them. Must have proof of taking them with video evidence.
- 5.6 Fire and Medical Cabinet and Administration members are forbidden to be corrupt.
- 5.7 All Police are forbidden to be corrupt without an exemption. (Apply through ticket w/ a proper reason and storyline for the corruption.
- All previous exemptions are void as of 26/05/22. Please re-apply.
- 5.8 Medical personnel are under no circumstances to be âcombat-revivingâ. They are not to entire hostile situations and put their lives at risk to revive people
6.0 Organisations & Groups
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6.1 Groups of 6 or more must be in a registered organisation to be actively conducting illegal activities with the intention of being hostile. Relaying information to or between characters (lookouts, radio communications, etc.) counts you as part of that scenario.
- 6.1.1 Rule 6.1 only applies when the group of 6+ initiates the Illegal Activity, If they are declared on, or the activity is initiated by another group, they may retaliate for that situation only.
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6.2 Organisation Management may revoke an organisationâs right to operate as a criminal organisation for a breach of rules via the (3) Strike rule. Organisation strikes can be removed after a 3 month period from the date of issue.
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6.2.1 Organisation Management may revoke an individualâs roster slot on their respective roster and can be temporarily timed out. Time outs will also be given to organisations demonstrating poor RP continuously.
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6.2.2 During a time out period an organisationâs maximum roster limit will be reduced. No substitutions or changes can be made to the roster until the timeout has concluded. The individual/s timed out can not wear organisation identifiers, can not be involved in organisation hostile activity. Time out length: will be determined on a case by case basis.
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6.3 When an Organisation is Officially accepted into the City (Tier1) they will undergo a 2 Month trial period. During this they will have to prove themselves through activity as a capable organisation. Organisation Management has the ability to end a trial-period early if deemed suitable. (During the 2 month trial phase, Tier 1 Organisations will only have access to Tier 1 benefits, once promoted they will receive further Tier benefits.)
Activity will be measured by the following but not limited to:
- Partaking in Organisation roleplay, both internal and external. Eg, meetings
- Hosting events for the community
- Participating in server events
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6.4 Organisations must have an accurate list of members (roster) available in the provided fivem-organisation-list channel on the IG Organisation Discord. You are only permitted to have your tierâs respective roster limit (this includes full members and hangarounds). This entails that if your roster is full, you are not permitted to take anyone else on under the organisations at all until a spot is made vacant.
An organisation roster is required to have ORG Rank, IC Name, Steam Link and Discord ID. If an Organisation Roster isnât updated or the Member doesnât have roles theyâre liable for Exceeding Numbers or Organisation Punishment.- 6.4.1** - Organisation Roster Limit:
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Tier 0 Unofficial - Max 10 person roster including hangarounds
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Tier 1 Official - Max 15 person roster including hangarounds
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Tier 2 Official - Max 20 person roster including hangarounds
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Tier 3 Official - Max 25 person roster including hangarounds
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6.4.2 Only members listed on their respective organisation roster are permitted to hold the org role within the city and within the IG organisation discord.
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6.4.3 Any changes to an organisations roster must be made 24hours prior to any hostile activities, changes will result in a 1 week cooldown, before any further changes can be made.
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6.5 You are NOT permitted to âcall-inâ other people from other servers / chapters to assist in a certain situation, war, dispute, etc. (Example - If an MC had another Chapter in and they were declared on they hold the right to retaliate.) Only the members on the active organisations roster can participate in organisation events.
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6.6 You are to be a part of only ONE criminal organisation on a single character, and no other criminal organisation on any other characters. (This includes being a hang-aroundâs).
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6.7 Identifier Points
Torso - (shirt, vest, kutte) 2 Points (Multiple torso items donât stack points)
Pants 1 Point
Mask 1 Point
Pocket Bandana 1 Point
Accessories/Chains/Rings can be worn but DO NOT count as a point.-
6.7.1 Only members who are listed on their organisations roster, are permitted to wear the Organisations Identifiers.(Identifier Points)
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6.7.2 Organisations MUST have 3 points of identifiers which are clearly visible, whilst conducting Hostile RP against Organisations. (This requirement does not apply when conducting Hostile RP against NSWPF). Breach of this rule will result in an Organisation Punishment (refer to rule 6.2)
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6.7.3 Official Organisations that donât have custom clothing are required to submit a photograph of their organisationâs outfits within the IG Organisation Discord and are required to wear this in replacement for not being able to make up 3 identifier points of custom clothing.
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6.7.4 Tier 0+ are able to take organisation identifiers if they want to use it for future RP intent. Using organisations clothing as a means of trolling or robbing without reason will not be tolerated and will result in punishment.
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6.7.5 When you steal an organisation clothing piece you are then required to provide solidified proof to Organisation Management of the clothing piece taken. You then are required to properly conduct roleplay around it within a month time period, failure to-do so will result in punishment per Organisation Rule 6.2
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6.8 Organisations that staff and Org Management notice inactive in the server will be liable to receiving an activity warning where they have (1) month to once again prove their worth. Staff will vote after the (1) month and if successful they stay in their current tier and if not a (1) tier demotion will occur.
Activity will be measured by the following but not limited to:
- Partaking in Organisation roleplay, both internal and external. Eg, meetings
- Hosting events for the community every 2-3 months
- Participating in server events
6.10.1 - Event Rules
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6.10.2 If an organisation is attending the event, and you are affiliated with the organisation you are NOT permitted to create a separate group to attend.
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6.10.3 Maximum 15 minute arrival time, from the minute the Announcement is made, every Organisation / Group has 15 minutes to arrive or forfeit their standing that night, this gives everyone enough time to separate their arrivals so itâs not an immediate gun-fight as-well.
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6.10.4 Any participant that is injured or killed during the event is NOT permitted to return to the event after being treated by NSWA or any hospital. You are NOT to respawn until you have been looted.
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6.10.5 All combat during the event is to be kept within the Cayo Perico red-zone. Participants are NOT permitted to bring combat back to the mainland whether that be during or after the event.
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6.10.6 Teaming between Orgs â Orgs and Orgs â players will not be permitted, but players â players will be.
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6.10.7 Teaming between players â players is restricted to a group of (5) maximum. All players in a team are required to wear a distinguishable piece of clothing to show representation of their team.
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6.10.8 Organisations will be restricted to (10) players per organisation being involved in the event. And are required to be on their respective rosters.
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6.10.9 Organisations are required to meet their (3) Identifier Points during this event.
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6.10.10 NSWPF will not be allowed inside the Cayo Perico red-zone during this time.
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6.10.11 Priorities will be on-hold during as well as 30 minutes before and 30 minutes after the event.
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6.10.12 Destroyed Helicopter wrecks are NOT able to be looted, as all contents within have been destroyed. (At the conclusion of the event staff will destroy the contents found in the wreckage)
6.11 Vendor Rules:
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6.11.1 Only Tier 1+ Organisations can declare and claim a vendor.
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6.12 When declaring on a vendor the following need to be ticked off and sent in the organisation chat in the IG Organisation Discord:
Proof of location of vendor
Proof of the organisation owning the vendor
Proof of declaring your intentions to the organisation with the vendor in character.-
6.12.1 If you fail to declare on the vendor the organisation that failed will need to wait a cooldown of (1) week before declaring on that vendor again.
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6.12.2 Upon a successful declaration Organisation management will set up a text channel in the IG Organisation Discord with each organisationâs leaders to negotiate the time of the vendor war.
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6.13 Once declared on a vendor you have 48 hours maximum (with exception) to organise and execute the vendor war.
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6.13.1The organisation currently controlling a Vendor will have a 24hr Period to respond otherwise they forfeit their Vendor.
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6.13.2 The vendor war once organised, will be a 10v10 no matter an organisationâs tier level.
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6.13.3 Prohibited Weapons: Use of any of the following will result in an immediate loss.
- Sniper Rifles
- Marksman Rifles
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6.14 The attacking organisation will start in their own compound/turf. The defending organisation will start defending at the vendorâs zone.
- 6.14.1The attacking organisation is required to attack the zone and earn 100 points by being in the zone.
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6.15 Defending organisations are to have unassigned organisation roles whilst in the vendor war. Roles will be given back at the end of the war.
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6.16 On completion of the vendor war, the vendor will enter a (1) week cooldown period, before the same vendor can be declared on again by any organisation.
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6.17 An organisation can only hold a maximum of (3) vendors at the same time.
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6.18 If an organisation holds (3) vendors they are not able to declare on an additional vendor, until they have forfeited/sold one of their vendors.
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6.19 If an organisationâs vendor is inactive (they arenât selling to other orgs and just buying for self gain), then the vendor will be removed from the organisation and a claiming event will follow to allow all organisations the opportunity to claim the vendor.
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6.20 An organisation may redeem Clan Ares Tokens to gain a potential advantage.
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6.21 Any toxicity shown OOC and/or IC during the vendor war will not only result in an instant loss, but further punishment as per Organisation General Rule 6.2, FiveM Server Rules & Guidelines, Fivem Community Rule & Guidelines may be given.
6.30 KOS War Rules
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6.31 No declaration is needed against the other organisation when the War is active.
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6.32 During Org KOS War Events the number of involved rostered members are to not exceed the following:
- Tier 0 Organisation - 10
- Tier 1 Organisation - 12
- Tier 2 Organisation - 14
- Tier 3 Organisation - 16
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6.33 During the KOS, the entire NSW region is an active hostile area between the two organisations at war until the war is concluded.
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6.34 Any members in the organisation who are NOT involved in the war are NOT to wear organisation identifiers. Should any individual be found to be wearing identifiers NOT involved, punishments may apply as per Organisation General Rule 6.2.
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6.35 The KOS war will not end until all members of an organisation as per rule 1.2, have been killed or an organisation forfeits.
- 6.35.1** When you have been killed you are required to remove all organisation identifiers.
- 6.35.2 When all members of an organisation have been killed, they are required to announce in the war channel that the war is over and all members have died.
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6.36 Any toxicity shown OOC and/or IC during the KOS War event will not only result in an instant loss, but further punishment as per Organisation General Rule 6.2, FiveM Server Rules & Guidelines, Fivem Community Rule & Guidelines may be given.
7.0 Businesses
- 7.1 All prospective business owners must register on the forums before becoming a registered business owner.
- 7.1.2 Potential owners must pay the government a start up cost of 1 million dollars.
- 7.1.3 Players may only own 1 business (Police & EMS commissioner count as business owner roles.)
- 7.2 Businesses are not permitted to recruit their own private security (gangs for example). They must outsource security to a security company for protection, or rely on law enforcement agencies.
- 7.3 Only entertainment businesses retain the ability to launder money
- 7.3.1 Government will take an automatic 15% tax cut.
- 7.3.2 Individuals & Organisations are still able to launder money through alternative means.
- 7.4 All Businesses can raffle off vehicles.
- 7.5 All businesses are required to charge all players with either the minimum mark-up price or higher
- 7.5.1 Entertainment businesses charge a minimum mark-up of 10% to all players including V.I.Pâs, Partners & Employees.
- 7.5.2 Mechanics are to charge a minimum mark-up of 30% to all players. V.I.Pâs, Partners & Employees a minimum of 20%
- 7.5.3 Car Dealerships are to charge a minimum mark-up of 30% to all players. V.I.Pâs, Partners & Employees a minimum of 15%
- 7.5.4 Business owners may purchase goods & services for cost price at their own businesses.
- 7.6 All businesses will be held to a 3 strike system. After 3 strikes, the business will be forcibly closed or have the business ownership transferred by the Government.
- 7.6.1 Activity Strike Criteria:
- Failure for owner to pay government issued fines within a 2 week time frame
- Failure for owner to pay employees on a weekly basis
- Failure for owner to keep business active
- Failure for owner to keep up with their business standards ie. (Car Dealerships are to maintain their product based standards meaning selling cars and other services. Entertainment businesses are to open and keep the city entertained by doing raffles, events etc.)
- Failure for owner to meet activity requirements
- 7.6.4 Business Strikes will last 3months (Strike time period will not include LOA time)
- 7.6.1 Activity Strike Criteria:
- 7.7 Selling or transferring ownership of businesses must be run through the government.
- 7.7.1 A business may only be sold or transferred to a new owner one time, if a business has received a total of 3 strikes, a newly appointed owner will be chosen by Business Management and the ownership will be handed down or ultimately it will be closed.
- 7.7.2 A business may only be sold or handed down to a current employee of the business for at least 3 months.
- 7.7.3 A business may only be sold for a lump sum price.
- 7.7.4 Government will take a 50% cut of the lump sum price if the current business did not pay their business startup fee.
Guidelines
(Continued disregard of these may lead to a warning from staff or even bans)
- Characters: When creating a character you are not just putting a name on a model. Also consider:
- What are the personality traits of your character? Shy or confident? Hard working or lazy?
- Give your character some strengths and weaknesses and think about how your character would react to things based on those traits.
- What is the background for this character? Where do they come from? While this doesnât have to be very detailed putting some thought into this will make it easier to roleplay the character.
- Remember to stick to these character traits! Youâre playing the life of this character so their experiences should let your character evolve. Let the consequences of your actions have an effect on your character.
- Your character canât be all things or involved in everything. If thereâs something else youâd like to try out consider creating another character and building a story up to it. Example: A character shouldnât be a Lawyer-CEO-Gangster-Psycho-Rambo who tries to be involved in all of the criminal groups.
- Be mindful about how you try to enter on-going scenarios and story lines. You can interact with people to see if an opportunity shows itself but donât just show up out of nowhere trying to impact or steer a current story line if your story hasnât lead up to it. Example: A couple of characters are involved in a story line where they perform a job or own a business and then another character shows up out of nowhere and kidnaps one without and lead up but just to antagonize them or what theyâre doing.
- Once your character has reached or failed to reach their goals it might be time to consider this characterâs story is coming to an end. Perhaps consider other new characters you might want to play.
- Permadeath:
- A player may decide that events in their characterâs story have lead towards the character being dead for good.
- The death of a character can have a big impact on not only its story, but the stories of the characters connected to it.
- If your character is downed and you decide itâs time for itâs permadeath, all you need to do is roleplay the scenario out with EMS when they find you.
- You may use the /me command to give the EMS/Doctor characters the right indicators. Example: â /me has no pulse.â leading towards â /me has died due to their injuries.â
- Players are not allowed to bring back characters after you have roleplayed out a death of the character.
- Interactions:
- During their time on Infinity Gaming a player will get to interact with characters from all walks of life. From government officials and law enforcement to small business owners and various types of criminals. The goal is for players to provide each other with an immersive experience and add to each otherâs stories.
- With EMS:
- If you are downed (by accident or a victim of a crime) you must wait for police or EMS to arrive. When help arrives both sides should strive to provide good scenario for each other. EMS will act in a professional manner during the situation and the civilian will roleplay out their injuries to the best of their ability. Use of /me to provide extra information of vitals and injuries is encouraged
- With Police:
- Police will behave in a professional manner towards the public and each other while the public will provide a base level of respect youâd generally give police. Be mindful of when in police custody, and provide info through the use of the /me command for police to use in their investigations.
- When a player is downed or put in handcuffs by police they are considered being in police custody. Once in custody the current crime or pursuit scenario is over and switches over to an arrest/investigation scenario.
- During an arrest/investigation scenario friends of the person(s) under arrest may no longer interfere and civilians not needed for questioning or involved should leave the area.
- With EMS:
- During their time on Infinity Gaming a player will get to interact with characters from all walks of life. From government officials and law enforcement to small business owners and various types of criminals. The goal is for players to provide each other with an immersive experience and add to each otherâs stories.
- Crime:
- Build Up and Pacing: donât just rush in to be a master criminal on day one. Let your character make connections and learn how crime works in this city before making big moves like robbing banks or taking on potential rivals
- Heat: criminals should be mindful of the attention from police their actions may generate. Give yourself enough time between your crimes for things to cool down. You should expect to get more police attention, longer jail times/fines, and investigations if you repeatedly commit crimes in a small time frame.
- Conflict: While some organizations and criminals may work together from time to time conflict is expected. Territory, resources, consumers, and power will drive many of these conflicts. Conflict and cooperation both help make stories interesting. Make sure to have good amounts of both. Avoid large alliances that never allow for conflict.
- Criminal Hierarchy: eventually your character may learn or come in contact with the structure of the criminal world. All criminals had to work their way up in this structure at some point and this climb can be a very important part of their story. Making connections in this world will help evolve your story.
- Environment:
- The setting for our story lines is the State of San Andreas and the counties within it. Itâs a state made up of several million people with your characters being a sample of the people in it.While your characters may vary depending on what you prefer the State of San Andreas will act and should be treated as a realistic state. A lot of the balance for a character may come from this. Example: If a player decides to make a psycho killer and go on a spree the player should expect this type of character to be short-lived and once caught to be punished to the fullest extent of the law
- Players with Priority:
- These players are to be held to a higher standard than regular whitelisted players in terms of roleplay, being leaders, and story creation/progression if you want priority, create RP for others, not yourself.